/***************************************************************************
 *   Copyright (C) 2008 by Thomas Fannes                                   *
 *   thomasfannes@gmail.com                                                *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

#ifndef BOARDPLAYERDESCRIPTION_H
#define BOARDPLAYERDESCRIPTION_H

#include <QDataStream>
#include <QString>
#include <QMap>
#include "TileDescription.h"

namespace board
{
	class PlayerDescription
	{
	public:
		QString name;
		unsigned int playerID;
		QMap<unsigned int, unsigned int> resourcesInHand;

		friend QDataStream & operator<<(QDataStream & stream, const PlayerDescription & player)
		{
			return stream << player.playerID << player.name << player.resourcesInHand;
		};

		friend QDataStream & operator>>(QDataStream & stream, PlayerDescription & player)
		{
			return stream >> player.playerID >> player.name >> player.resourcesInHand;
		};
	};
}

#endif
